#include <GL/glut.h> #include <math.h> #include <stdio.h> // Define a constant for the value of PI #define GL_PI 3.1415f static int MenuID, IdleMenu; static int IdlePrint = 0; GLfloat xRot = 0.0f; GLfloat yRot = 0.0f; // Called to draw scene void RenderScene(void) { GLfloat vertices[] = { 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0 }; // 8 of vertex coords GLubyte indices[] = { 0,1,2, 0,2,3, // 36 of indices 4,7,6, 4,6,5, 0,4,5, 0,5,1, 1,5,6, 1,6,2, 2,6,7, 2,7,3, 4,0,3, 4,3,7 }; // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); glRotatef(yRot, 0.0f, 1.0f, 0.0f); glScalef(10.0f, 10.0f, 10.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); // >> Modellezo programresz // activate and specify pointer to vertex array glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); // draw a cube glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); // deactivate vertex arrays after drawing glDisableClientState(GL_VERTEX_ARRAY); // << Modellezo programresz glPopMatrix(); // Flush drawing commands glutSwapBuffers(); } // This function does any needed initialization on the rendering // context. void SetupRC() { // Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f ); glEnable(GL_DEPTH_TEST); } void SpecialKeys(int key, int x, int y) { // ... int state; if(key == GLUT_KEY_UP) xRot-= 5.0f; if(key == GLUT_KEY_DOWN) xRot += 5.0f; if(key == GLUT_KEY_LEFT) yRot -= 5.0f; if(key == GLUT_KEY_RIGHT) yRot += 5.0f; if(xRot > 356.0f) xRot = 0.0f; if(xRot < 0.0f) xRot = 355.0f; if(yRot > 356.0f) yRot = 0.0f; if(yRot < -1.0f) yRot = 355.0f; printf("Funkciobillentyu lenyomva, kodja %d, pozicio (%d,%d). ", key, x, y); state = glutGetModifiers(); if(state & GLUT_ACTIVE_SHIFT) printf("SHIFT lenyomva. "); if(state & GLUT_ACTIVE_CTRL) printf("CTRL lenyomva. "); if(state & GLUT_ACTIVE_ALT) printf("ALT lenyomva. "); printf("\n"); fflush(stdout); // Refresh the Window glutPostRedisplay(); } void Keyboard(unsigned char key, int x, int y) { // ... int state; printf("Billentyu lenyomva, kodja %c, pozicio (%d,%d). ", key, x, y); state = glutGetModifiers(); if(state & GLUT_ACTIVE_SHIFT) printf("SHIFT lenyomva. "); if(state & GLUT_ACTIVE_CTRL) printf("CTRL lenyomva. "); if(state & GLUT_ACTIVE_ALT) printf("ALT lenyomva. "); printf("\n"); fflush(stdout); glutPostRedisplay(); } void Timer(int value) { printf("Timer esemeny (%d)\n", value); glutPostRedisplay(); glutTimerFunc(1000, Timer, value + 1); } void Idle() { if(IdlePrint) printf("Idle esemeny.\n"); glutPostRedisplay(); } void ChangeSizeOrtho(int w, int h) { GLfloat nRange = 25.0f; // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); // Reset projection matrix stack glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Establish clipping volume (left, right, bottom, top, near, far) if (w <= h) glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange); else glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange); // Reset Model view matrix stack glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void ChangeSizePerspective(GLsizei w, GLsizei h) { GLfloat fAspect; // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); fAspect = (GLfloat)w/(GLfloat)h; // Reset coordinate system glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Produce the perspective projection gluPerspective(60.0f, // fovy fAspect, // aspect 10.0, // zNear 100.0 // zFar ); gluLookAt(0.0, 0.0, 50.0, // eye 0.0, 0.0, 0.0, // center 0.0, 1.0, 0.0 // up ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void ProcessMenu(int value) { switch(value) { case 1: printf("1. menupont kivalasztva.\n"); break; case 2: printf("2. menupont kivalasztva.\n"); break; case 3: printf("Idle kiiratas bekapcsolva.\n"); IdlePrint = 1; break; case 4: printf("Idle kiiratas kikapcsolva.\n"); IdlePrint = 0; break; case 5: exit(0); default: break; } glutPostRedisplay(); } int main(int argc, char* argv[]) { // >> Inicializalas glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); //glutInitWindowSize(300, 300); glutCreateWindow("GLUT Alap"); // << Inicializalas // >> Callback fuggvenyek glutReshapeFunc(ChangeSizeOrtho); // Parhuzamos vetites //glutReshapeFunc(ChangeSizePerspective); // Perspektiv vetites glutSpecialFunc(SpecialKeys); glutKeyboardFunc(Keyboard); glutDisplayFunc(RenderScene); glutTimerFunc(1000, Timer, 1); // 1 mp mulva meghivodik a Timer() fuggveny //glutIdleFunc(Idle); // Idle(), ha nem tortenik semmi // << Callback fuggvenyek // >> Menu IdleMenu = glutCreateMenu(ProcessMenu); glutAddMenuEntry("Idle kiiratas bekapcsolasa", 3); glutAddMenuEntry("Idle kiiratas kikapcsolasa", 4); MenuID = glutCreateMenu(ProcessMenu); glutAddMenuEntry("1. menupont", 1); glutAddMenuEntry("2. menupont", 2); glutAddSubMenu("Idle fuggveny", IdleMenu); glutAddMenuEntry("Kilepes", 5); glutAttachMenu(GLUT_RIGHT_BUTTON); // << Menu SetupRC(); glutMainLoop(); return 0; }