/* * Texture image definitions from Chapter 8. * * Written by Michael Sweet */ /* * Include necessary headers. */ #ifndef _TEXTURE_H_ # define _TEXTURE_H_ # include "bitmap.h" /* * Make this header file work with C and C++ source code... */ # ifdef __cplusplus extern "C" { # endif /* __cplusplus */ extern GLuint TextureLoad(char *filename, GLboolean alpha, GLenum minfilter, GLenum magfilter, GLenum wrap); # ifdef __cplusplus } # endif /* __cplusplus */ #endif /* !_TEXTURE_H_ */ /* * End of "$Id: texture.h,v 1.1 1999/09/27 02:50:03 mike Exp $". */