#include void RenderScene(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); glutWireTeapot(0.5f); glFlush(); } void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } int main (int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("Teapot"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); return 0; }