Using the City Metaphor for Visualizing Test-Related Metrics
Gergő Balogh, Tamás Gergely, Árpád Beszédes and
Tibor Gyimóthy
Software visualization techniques and tools play an
important role in system comprehension efforts of software
developers in the era of increasing code size and complexity. They
enable the developer to have a global perception on various
software attributes with the aid of different visualization
metaphors and tools. One such tool is CodeMetropolis which is
built on top of the game engine Minecraft and which uses the city
metaphor to show the structure of the source code as a virtual
city. In it, different physical properties of the city and the
buildings are related to various code metrics. Up to now, it was
limited to represent only code related artifacts. In this work, we
extend the metaphor to include properties of the tests
related to the program code using a novel concept. The test suite
and the test cases are also associated with a set of metrics that
characterize their quality (such as coverage and specialization),
but also reveal new properties of the system itself. In a new
version of CodeMetropolis, gardens representing code elements will
give rise to outposts that characterize properties
of the tests and show how they contribute to the quality of the
code.
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